$16+

Foot-Work Blender Addon

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I want this!

Foot-Work Blender Addon

1 rating

You've made walk cycle ... Great!

Now, let Foot-Work helps you move the character around the scene.



New Feature :

v1.2.0 - many UI/UX improvement. Grinding bugs out as much as possible before release.

v1.1.1 - Path finding now support waypoints between start and goal.

v1.1.0 - A* Path finding - Create curve path that can avoid obstacles.




Foot-Work is a set of tools that can help Blender animators work with locomotion

The addon consists of 7 modules

  • Stride - Adjust stride distance in a cycle
  • Offset - Move character to next location maintaining anchor foot position
  • Turn - Add pivot point at the feet to turn the character
  • Ground - Snap character to ground object
  • Root Motion - Convert between in-place cycle and root motion cycle
  • Curve - Let your character travel along curve without foot slide
  • Path Finding - Create curve path to target location avoiding obstacles in the process

More Info on Github Page

Usage

You can also report bugs and suggestions on Issues page on Github or join Discord server

Tutorial on this Youtube Playlist (... In progress, please stay tune.)


Try Foot-Work Lite version for FREE

  • Contains Offset and Turn with limited options
  • Works only with Rigify rig


Choose the Lite version and put $0 for price.

But if you feel generous. I would be thankful for a little tip. ;)


Important Notes - Please consider this before you purchase:

  • Blender - Foot-Work Addon was developed in Blender 4.2.3 LTS.
    Due to some API changes, It's probably not working correctly in previous version.
    In newer version, it should work. If you encounter any problem, please let me know.
  • Rig - the addon only works with any armature that is animated with IK bones.
    The armature should have Root Bone, Torso Bone, optional IK Feet and Toes.
    A walk cycle with only FK Bones does not work. If you have animated with FK bones, try to convert it IK bones first.
  • Bones Axis - Currently the IK bones' axis should be consistent. Take Rigify for example, where -Y points forward and Z points upward, these are consistent from root to torso and feet. Some rig has different orientation between these bones. Foot-Work Offset cannot work in this situation. I'm working find a solution. This issue is fixed in version 1.2.0
  • Animation - Foot-Work Addon is NOT a walk cycle generator.
    You should have your walk cycle animation ready before using this addon.
  • NLA - The addon does not work with NLA. Locomotion cycle should be baked onto current action.
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Foot-Work Blender Addon

Blender Version
4.2
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